![]() I don't think cruel blow worked as well as it used to, with slaying you got crazy hits against him. Then hit, back, hit, back & if he ever staggers poison arrows to keep up concentration. I likely stunned him first with an earthquake to squeeze a little extra. It's a while ago so I don't really remember but judging off the abilities (concentration + cruel blow + controlled retreat), I probably was using the bow to build up a concentration bonus & land cruel blow on the retreat. A 2d6 branded sword, power & finesse, an extra damage side on the gloves. So it's 1.3.3 & prior to the archery changes, I'm not sure what else has changed. I'll try and bake that into the next release. I do feel he should probably be thematically permanently aggressive when angered though. Balancing for the additional brokenness of Smithing currently makes Morgoth tough to overcome without a dedicated smith. though I note that was a character packing four additional damage sides (five with Power) and Angrist. ![]() Has anyone succedeed with a pure melee character in this version?Morgoth hasn't been buffed since: Realistically I did find Saithnar shortly after making my artifact sword so could have optimized a bit by foregoing the smithing and anticipation and putting a few extra points in power/attack skill, but not sure if that'd work outside of some very good RNG. ![]() Thought cutting a Silmaril or two was enough, but seems I was wrong. Lowish attack score, but thought I could go with Anticipate to compensate but couldn't actually get him to become Aggressive at low hp. Had pretty high hopes for my last attempt (~55 effective evasion, ~25 attack, +20 Free Action, singing Song of Freedom, Riposte+double attack) but it turned out that my Sharp Mithril Greatsword (3d9 effective strength) wasn't quite enough to overcome his last powerups regeneration. Well, he's there isn't he? Curently playing 1.41. ![]()
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